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Unity Engine


AutomaticWorld

The bounding box encloses the current Renderer and all the relevant Renderers down the hierarchy, in world space.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
AutomaticWorld = 1

Remarks

Only Renderers that have the Light Probes property set to Use Proxy Volume are taken into account. The bounding box is world-space aligned.