AutomaticWorld
The bounding box encloses the current Renderer and all the relevant Renderers down the hierarchy, in world space.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
AutomaticWorld = 1
Remarks
Only Renderers that have the Light Probes property set to Use Proxy Volume are taken into account. The bounding box is world-space aligned.