AutomaticLocal
The bounding box encloses the current Renderer and all the relevant Renderers down the hierarchy, in local space.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
AutomaticLocal = 0
Remarks
Only Renderers that have the Light Probes property set to Use Proxy Volume are taken into account. The interpolated Light Probe positions are generated in the local-space of the Renderer inside the resulting bounding box. If a Renderer component isn’t attached to the GameObject, a default bounding box is generated.