# mixedBakeMode

> Sets the MixedLightingMode that Unity uses for all Mixed Lights in the Scene. (Editor only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public MixedLightingMode mixedBakeMode { get; set; }
```

### Remarks

Use this property to choose the [MixedLightingMode](/engine/6000.5/script-reference/unityengine/mixedlightingmode.md) for the Scene. This defines the real-time behavior of Mixed Lights and determines what lighting data from Mixed Lights is baked into lightmaps.

This setting affects the real-time behaviour of lights, and lightmaps generated by the Baked Global Illumination system.

When Unity serializes this `LightingSettings` object as a [Lighting Settings Asset](/engine/6000.5/manual/lighting-overview/lighting-reference/class-lighting-settings.md), this property corresponds to the **Lighting Mode** property in the Lighting Settings Asset Inspector.

Additional Resources: [Lighting Settings Asset](/engine/6000.5/manual/lighting-overview/lighting-reference/class-lighting-settings.md), [Lighting Modes](/engine/6000.5/manual/lighting-overview/lighting-light-sources/components/configuring/lighting-mode/lighting-mode.md), [Mixed Lighting](/engine/6000.5/script-reference/unityengine/experimental/globalillumination/lightmode/mixed.md).
