# shadowNearPlane

> Near plane value to use for shadow frustums.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float shadowNearPlane { get; set; }
```

### Remarks

This determines how close to the light shadows will stop being rendered from an object.
