# isSet

> Determines if an asset is being targeted, regardless of whether the asset is available for loading.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool isSet { get; }
```

### Remarks

This never loads the referenced object.
