# angle

> The world angle (in degrees) along which the suspension will move.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float angle { get; set; }
```

### Remarks

This provides 2D constrained motion similar to a SliderJoint2D.  This is typically how suspension works in the real world. Additional Resources: [Rigidbody2D](/engine/6000.5/script-reference/unityengine/rigidbody2d.md).
