# maximumForce

> Amount of force applied to push the object toward the defined direction.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float maximumForce { get; set; }
```

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    // Create a JointDrive, configure it, and assign it to the zDrive of a ConfigurableJoint.
    void Start()
    {
        ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>();
        joint.targetPosition = new Vector3(0, 0, -10);

        JointDrive drive = new JointDrive
        {
            positionSpring = 50,         // Add a spring force to pull toward the target position
            positionDamper = 10,         // Dampen oscillations
            maximumForce = Mathf.Infinity // Allow unlimited force
        };

        joint.zDrive = drive; // Assign the configured drive to the zDrive of the joint
    }
}
```
