# currentForce

> The force applied by the solver to satisfy all constraints.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Vector3 currentForce { get; }
```

### Remarks

The returned value is relative to [Joint.connectedBody](/engine/6000.5/script-reference/unityengine/joint/connectedbody.md) if it's set. Otherwise, in world space. Additional Resources: [Joint.currentTorque](/engine/6000.5/script-reference/unityengine/joint/currenttorque.md).
