# SetTransformHandle(int, TransformHandle)

> Set transform at the specified index from the TransformHandle provided.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Jobs](/engine/6000.5/script-reference/unityengine/jobs.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void SetTransformHandle(int index, TransformHandle transformHandle)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Index of TransformAccessArray to set**** (\[TransformHandle]\(/engine/6000.5/script-reference/unityengine/transformhandle)): TransformHandle to write to TransformAccessArray at index
