# loaded

> Checks if banner contents are loaded.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.iOS](/engine/6000.5/script-reference/unityengine/ios.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Removed.** iOS.ADBannerView class is obsolete, Apple iAD service discontinued

```csharp
public bool loaded { get; }
```

### Remarks

You should hide banner if it is not loaded to avoid showing blank view.
