# SetHumanPose(ref HumanPose)

> Stores the specified human pose inside the human pose handler.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

## SetHumanPose(HumanPose)

```csharp
public void SetHumanPose(ref HumanPose humanPose)
```

### Parameters

**** (\[HumanPose]\(/engine/6000.5/script-reference/unityengine/humanpose)): The human pose to set. In the human pose, the `bodyPosition` and `bodyRotation` are the position and rotation of the approximate center of mass of the humanoid. This is relative to the humanoid root transform and it is normalized: the local position is divided by `avatar` human scale.

### Remarks

If the `HumanPoseHander` was constructed from an `avatar` and a `root`, the human pose is applied to the transform hierarchy representing the humanoid in the scene. If the `HumanPoseHander` was constructed from an `avatar` and `jointPaths`, the human pose is not bound to a transform hierarchy.
