# axisLength

> Length of the bone to which the limit is applied.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public float axisLength { get; set; }
```

### Remarks

Additional Resources: [HumanLimit.useDefaultValues](/engine/6000.5/script-reference/unityengine/humanlimit/usedefaultvalues.md).
