# MoveEnd(GridLayout, GameObject, BoundsInt)

> MoveEnd is called when user has ended the move of the area previously selected with the selection marquee.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
public virtual void MoveEnd(GridLayout gridLayout, GameObject brushTarget, BoundsInt position)
```

### Parameters

**** (\[GridLayout]\(/engine/6000.5/script-reference/unityengine/gridlayout)): **** (\[GameObject]\(/engine/6000.5/script-reference/unityengine/gameobject)): Target of the move operation. By default the currently selected GameObject.**** (\[BoundsInt]\(/engine/6000.5/script-reference/unityengine/boundsint)): Layers affected by the move operation.

### Remarks

See also: [GridBrushBase.MoveStart](/engine/6000.5/script-reference/unityengine/gridbrushbase/movestart.md), [GridBrushBase.Move](/engine/6000.5/script-reference/unityengine/gridbrushbase/move.md) and [GridBrushBase.Select](/engine/6000.5/script-reference/unityengine/gridbrushbase/select.md).
