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Unity Engine


IndirectArguments

GraphicsBuffer can be used as an indirect argument buffer for indirect draws and dispatches.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
IndirectArguments = 256

Remarks

The buffer size must be a minimum of 12 bytes. The underlying DirectX 11 unordered access view format will be R32_UINT, and shader resource view format will be R32 typeless.