# activeDepthBuffer

> Currently active depth/stencil buffer (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static RenderBuffer activeDepthBuffer { get; }
```

### Remarks

Additional Resources: [RenderBuffer](/engine/6000.5/script-reference/unityengine/renderbuffer.md), [Graphics.activeColorBuffer](/engine/6000.5/script-reference/unityengine/graphics/activecolorbuffer.md), [Graphics.SetRenderTarget](/engine/6000.5/script-reference/unityengine/graphics/setrendertarget.md), [Graphics.Blit](/engine/6000.5/script-reference/unityengine/graphics/blit.md).
