# RenderTargetBarrier()

> Resolves the render target for subsequent operations sampling from it.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void RenderTargetBarrier()
```

### Remarks

At the moment the advanced OpenGL blend operations are the only case requiring this barrier.

Additional Resources: [BlendOp](/engine/6000.5/script-reference/unityengine/rendering/blendop.md).
