# CreateDynamicFontFromOSFont

> Creates a Font object which lets you render a font installed on the user machine.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TextRenderingModule

## CreateDynamicFontFromOSFont(string, int)

Creates a Font object which lets you render a font installed on the user machine.

```csharp
public static Font CreateDynamicFontFromOSFont(string fontname, int size)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the OS font to use for this font object.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The default character size of the generated font.

### Returns

| Type                                                        | Description               |
| ----------------------------------------------------------- | ------------------------- |
| [Font](/engine/6000.5/script-reference/unityengine/font.md) | The generate Font object. |

### Remarks

CreateDynamicFontFromOSFont creates a font object which references fonts from the OS. This lets you render text using any font installed on the user's machine. See [Font.GetOSInstalledFontNames](/engine/6000.5/script-reference/unityengine/font/getosinstalledfontnames.md) for getting names of installed fonts at runtime, which can be used with this function.

## CreateDynamicFontFromOSFont(string\[], int)

Creates a Font object which lets you render a font installed on the user machine.

```csharp
public static Font CreateDynamicFontFromOSFont(string[] fontnames, int size)
```

### Parameters

**** (\[string\[]]\(https\://learn.microsoft.com/dotnet/api/system.string)): Am array of names of OS fonts to use for this font object. When rendering characters using this font object, the first font which is installed on the machine, which contains the requested character will be used.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The default character size of the generated font.

### Returns

| Type                                                        | Description               |
| ----------------------------------------------------------- | ------------------------- |
| [Font](/engine/6000.5/script-reference/unityengine/font.md) | The generate Font object. |

### Remarks

CreateDynamicFontFromOSFont creates a font object which references fonts from the OS. This lets you render text using any font installed on the user's machine. See [Font.GetOSInstalledFontNames](/engine/6000.5/script-reference/unityengine/font/getosinstalledfontnames.md) for getting names of installed fonts at runtime, which can be used with this function.
