# R32_SFloat

> A one-component, 32-bit signed floating-point format that has a single 32-bit R component.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.5/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
R32_SFloat = 49
```
