# D16_UNorm_S8_UInt

> A two-component, 24-bit format that has 16 unsigned normalized bits in the depth component and 8 unsigned integer bits in the stencil component. Most platforms do not support this format.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.5/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
D16_UNorm_S8_UInt = 151
```
