# falloff

> The falloff model to use for baking the spot light.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.GlobalIllumination](/engine/6000.5/script-reference/unityengine/experimental/globalillumination.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public FalloffType falloff
```

### Remarks

Additional Resources: FalloffType.

NOTE: This only applies to the Progressive Lightmapper baking backend.
