# Convert(Color, float)

> Converts a Light's color value to a normalized linear color value, automatically handling gamma conversion if necessary.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Experimental.GlobalIllumination](/engine/6000.5/script-reference/unityengine/experimental/globalillumination.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static LinearColor Convert(Color color, float intensity)
```

### Parameters

**** (\[Color]\(/engine/6000.5/script-reference/unityengine/color)): Light color.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Light intensity.

### Returns

| Type                                                                                                      | Description                                |
| --------------------------------------------------------------------------------------------------------- | ------------------------------------------ |
| [LinearColor](/engine/6000.5/script-reference/unityengine/experimental/globalillumination/linearcolor.md) | Returns the normalized linear color value. |
