# AudioSampleProvider.SampleFramesHandler

> Delegate for sample frame events.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEngine.Experimental.Audio](/engine/6000.5/script-reference/unityengine/experimental/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public delegate void AudioSampleProvider.SampleFramesHandler(AudioSampleProvider provider, uint sampleFrameCount)
```
