# maxSampleFrameCount

> The maximum number of sample frames that can be accumulated inside the internal buffer before an overflow event is emitted.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Experimental.Audio](/engine/6000.5/script-reference/unityengine/experimental/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public uint maxSampleFrameCount { get; }
```
