# freeSampleFrameCountLowThreshold

> When the free sample count falls below this threshold, the AudioSampleProvider.sampleFramesAvailable event and associated native is emitted.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Experimental.Audio](/engine/6000.5/script-reference/unityengine/experimental/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public uint freeSampleFrameCountLowThreshold { get; set; }
```

### Remarks

The associated native event handler, set with SetSampleFramesAvailableNativeEventHandler is also invoked.
