# freeSampleFrameCount

> Number of sample frames that can still be written to by the sample producer before overflowing.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Experimental.Audio](/engine/6000.5/script-reference/unityengine/experimental/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public uint freeSampleFrameCount { get; }
```

### Remarks

Letting the internal buffer overflow will emit the [AudioSampleProvider.sampleFramesOverflow](/engine/6000.5/script-reference/unityengine/experimental/audio/audiosampleprovider/sampleframesoverflow.md) event and invoke the associated native handler set with [AudioSampleProvider.SetSampleFramesOverflowNativeHandler](/engine/6000.5/script-reference/unityengine/experimental/audio/audiosampleprovider/setsampleframesoverflownativehandler.md).
