# position

> A world position that sits precisely on the surface of the NavMesh or along its links.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Experimental.AI](/engine/6000.5/script-reference/unityengine/experimental/ai.md)
* **Assembly:** UnityEngine.AIModule

> **Warning:**
>
> **Deprecated.** The experimental NavMeshLocation struct has been deprecated. Use NavLocation instead.

```csharp
public readonly Vector3 position { get; }
```
