# Repaint

> A repaint event. One is sent every frame.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
Repaint = 7
```

### Remarks

All other events are processed first, then the repaint event is sent.
