# current

> The current event that's being processed right now.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public static Event current { get; set; }
```

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void OnGUI()
    {
        Debug.Log("Current detected event: " + Event.current);
    }
}
```
