# SetEmissive(Renderer, Color)

> Allows to set an emissive color for a given renderer quickly, without the need to render the emissive input for the entire system.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void SetEmissive(Renderer renderer, Color color)
```

### Parameters

**** (\[Renderer]\(/engine/6000.5/script-reference/unityengine/renderer)): The [Renderer](/engine/6000.5/script-reference/unityengine/renderer.md) that should get a new color.**** (\[Color]\(/engine/6000.5/script-reference/unityengine/color)): The emissive [Color](/engine/6000.5/script-reference/unityengine/color.md).

### Remarks

Note that a subsequent [DynamicGI.UpdateMaterials](/engine/6000.5/script-reference/unityengine/dynamicgi/updatematerials.md) call on *any* renderer within the system will clear the effects of DynamicGI.SetEmissive.

Additional Resources: [DynamicGI.UpdateMaterials](/engine/6000.5/script-reference/unityengine/dynamicgi/updatematerials.md).
