# RelativeMouseAt(Vector3)

> Query relative mouse coordinates.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static Vector3 RelativeMouseAt(Vector3 inputMouseCoordinates)
```

### Parameters

**** (\[Vector3]\(/engine/6000.5/script-reference/unityengine/vector3)): Mouse Input Position as Coordinates.

### Returns

| Type                                                              | Description |
| ----------------------------------------------------------------- | ----------- |
| [Vector3](/engine/6000.5/script-reference/unityengine/vector3.md) |             |

### Remarks

RelativeMouseAt can be used to query relative mouse input coordinates and the screen in which Mouse Input is recorded. x, y returns the coordinates in relative space and z returns the screen in which Mouse Input is handled, returns [Vector3.zero](/engine/6000.5/script-reference/unityengine/vector3/zero.md) when Multiple Displays are not supported. Currently implemented for Windows and macOS Standalone players.
