# DetailRenderMode

> Render mode for detail prototypes.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public enum DetailRenderMode
```

## Fields

| Value                                                                                            | Description                                                                            |
| ------------------------------------------------------------------------------------------------ | -------------------------------------------------------------------------------------- |
| [Grass](/engine/6000.5/script-reference/unityengine/detailrendermode/grass.md)                   | The detail prototype will use the grass shader.                                        |
| [GrassBillboard](/engine/6000.5/script-reference/unityengine/detailrendermode/grassbillboard.md) | The detail prototype will be rendered as billboards that are always facing the camera. |
| [VertexLit](/engine/6000.5/script-reference/unityengine/detailrendermode/vertexlit.md)           | Will show the prototype using diffuse shading.                                         |
