# holeEdgePadding

> Controls how far away detail objects are from the edge of the hole area.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public float holeEdgePadding { get; set; }
```

### Remarks

Specify a non-negative value, which is a scale of the detail mesh's width in world space. ([DetailRenderMode.GrassBillboard](/engine/6000.5/script-reference/unityengine/detailrendermode/grassbillboard.md) details have a width of 1.) Unity multiplies this value by the detail mesh's width, and uses the result to determine the radius of a circular area around detail objects, which it then applies for testing against holes.
