# unityLogger

> Get default debug logger.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static ILogger unityLogger { get; }
```

### Remarks

Logs `message` to the Unity Console using default logger.

Additional Resources: [ILogger](/engine/6000.5/script-reference/unityengine/ilogger.md), [ILogHandler](/engine/6000.5/script-reference/unityengine/iloghandler.md).

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour
{
    private static ILogger logger = Debug.unityLogger;
    private static string kTAG = "MyGameTag";

    void MyGameMethod()
    {
        logger.Log(kTAG, "Hello");

        Debug.unityLogger.Log(kTAG, "World");
    }
}
```
