# deviceName

> The name of the GPU model used in the Windows device.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public string deviceName
```

### Remarks

Filter based on GPU model. For example, NVIDIA RTX 3080.

**Note**: This property only accepts a valid regular expression.
