# doubleBuffered

> When this parameter is set to true, Unity double-buffers the Custom Render Texture so that you can access it during its own update.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool doubleBuffered { get; set; }
```
