# Dispose()

> Clean up all memory used by the CullingGroup immediately.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void Dispose()
```

### Remarks

The CullingGroup can no longer be used after this method has been called.
