# point

> The impact point in world space.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Vector3 point { get; }
```

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void OnControllerColliderHit(ControllerColliderHit hit)
    {
        // print the impact point
        Debug.Log("I impacted at: " + hit.point);
    }
}
```
