# bodyAngularVelocity

> Angular velocity of the first Rigidbody or the ArticulationBody in the pair at the moment of collision.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Vector3 bodyAngularVelocity { get; }
```

### Remarks

Returns [Vector3.zero](/engine/6000.5/script-reference/unityengine/vector3/zero.md) if no [Rigidbody](/engine/6000.5/script-reference/unityengine/rigidbody.md) or [ArticulationBody](/engine/6000.5/script-reference/unityengine/articulationbody.md) is attached to the first shape in the pair.
