# transform

> A matrix used to transform vertices before combining meshes.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Matrix4x4 transform { get; set; }
```

### Remarks

Use this matrix to transform vertices into a common coordinate space, such as world space, to ensure proper alignment when merging multiple meshes.
