# bounds

> The world space bounding area of the collider.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Bounds bounds { get; }
```

### Remarks

Note that this will be an empty bounding box if the collider is disabled or the game object is inactive.
