# selfCollisionDistance

> Minimum distance at which two cloth particles repel each other (default: 0.0).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ClothModule

```csharp
public float selfCollisionDistance { get; set; }
```

### Remarks

A value larger than 0.0 enables particle versus particle collision. Self-collision distance should be smaller than the smallest distance between two particles in the rest configuration. If the distance is larger, self-collision may violate some distance constraints and result in jittering.
