# center

> The center of the character's capsule relative to the transform's position.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Vector3 center { get; set; }
```

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    CharacterController controller;
    private void Start()
    {
        controller = GetComponent<CharacterController>();
        controller.center = new Vector3(0, 1, 0);
    }
}
```
