# Nothing

> Don't clear anything.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Nothing = 4
```

### Remarks

This will leave colors and depth buffer from the previous frame or whatever was displayed before. Additional Resources: [Camera.clearFlags](/engine/6000.5/script-reference/unityengine/camera/clearflags.md) property, [camera component](/engine/6000.5/manual/cameras/birp/class-camera.md).
