# useOcclusionCulling

> Whether or not the Camera will use occlusion culling during rendering.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool useOcclusionCulling { get; set; }
```
