# ResetTransparencySortSettings()

> Resets this Camera's transparency sort settings to the default. Default transparency settings are taken from GraphicsSettings instead of directly from this Camera.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void ResetTransparencySortSettings()
```

### Remarks

The rendering pipeline will, by default, take the transparency sort settings from [GraphicsSettings](/engine/6000.5/script-reference/unityengine/rendering/graphicssettings.md). This is very convenient and caters to most use cases. However, if you have the need to alter the settings per Camera, you may do so with the [Camera](/engine/6000.5/script-reference/unityengine/camera.md)'s APIs.

Once [Camera.transparencySortMode](/engine/6000.5/script-reference/unityengine/camera/transparencysortmode.md) or [Camera.transparencySortAxis](/engine/6000.5/script-reference/unityengine/camera/transparencysortaxis.md) are called from the script, the rendering pipeline ignores the settings in the [GraphicsSettings](/engine/6000.5/script-reference/unityengine/rendering/graphicssettings.md) and takes the settings directly from the Camera.

Calling this method causes the rendering pipeline to refer to the settings in [GraphicsSettings](/engine/6000.5/script-reference/unityengine/rendering/graphicssettings.md) instead of this Camera.

This works the same for SceneView Cameras as well.
