# ResetProjectionMatrix()

> Make the projection reflect normal camera's parameters.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void ResetProjectionMatrix()
```

### Remarks

Call this to end the effect of setting [Camera.projectionMatrix](/engine/6000.5/script-reference/unityengine/camera/projectionmatrix.md).
