# renderingPath

> The rendering path that should be used, if possible.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public RenderingPath renderingPath { get; set; }
```

### Remarks

In some situations, it may not be possible to use the rendering path specified, In this case the renderer automatically uses a different path; for example, if the underlying GPU/platform does not support the requested one, or some other situation causes a fallback.

For this reason, we also provide the read-only property [Camera.actualRenderingPath](/engine/6000.5/script-reference/unityengine/camera/actualrenderingpath.md), which allows you to discover which path is actually being used.

Additional Resources: [Camera.actualRenderingPath](/engine/6000.5/script-reference/unityengine/camera/actualrenderingpath.md), [RenderingPath](/engine/6000.5/script-reference/unityengine/renderingpath.md).
