# orthographic

> Is the camera orthographic ( true ) or perspective ( false )?

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool orthographic { get; set; }
```

### Remarks

When ortho is *true*, camera's viewing volume is defined by [Camera.orthographicSize](/engine/6000.5/script-reference/unityengine/camera/orthographicsize.md).

When orthographic is *false*, camera's viewing volume is defined by [Camera.fieldOfView](/engine/6000.5/script-reference/unityengine/camera/fieldofview.md).

NOTE: Deferred rendering is not supported when using Orthographic projection. If the camera's projection mode is set to Orthographic, the camera will always use Forward rendering.

Additional Resources: [camera component](/engine/6000.5/manual/cameras/birp/class-camera.md), [Camera.transparencySortMode](/engine/6000.5/script-reference/unityengine/camera/transparencysortmode.md).
