# Camera.MonoOrStereoscopicEye

> A Camera eye corresponding to the left or right human eye for stereoscopic rendering, or neither for non-stereoscopic rendering. A single Camera can render both left and right views in a single frame. Therefore, this enum describes which eye the Camera is currently rendering when returned by Camera.stereoActiveEye during a rendering callback (such as Camera.OnRenderImage(RenderTexture, RenderTexture) ), or which eye to act on when passed into a function. The default value is Camera.MonoOrStereoscopicEye.Left, so Camera.MonoOrStereoscopicEye.Left may be returned by some methods or properties when called outside of rendering if stereoscopic rendering is enabled.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum Camera.MonoOrStereoscopicEye
```

## Fields

| Value                                                                                      | Description                                                          |
| ------------------------------------------------------------------------------------------ | -------------------------------------------------------------------- |
| [Left](/engine/6000.5/script-reference/unityengine/camera/monoorstereoscopiceye/left.md)   | Camera eye corresponding to stereoscopic rendering of the left eye.  |
| [Mono](/engine/6000.5/script-reference/unityengine/camera/monoorstereoscopiceye/mono.md)   | Camera eye corresponding to non-stereoscopic rendering.              |
| [Right](/engine/6000.5/script-reference/unityengine/camera/monoorstereoscopiceye/right.md) | Camera eye corresponding to stereoscopic rendering of the right eye. |
