# cameraType

> Identifies what kind of camera this is, using the CameraType enum.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.5/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public CameraType cameraType { get; set; }
```

### Remarks

Regular cameras in your scene have a value of [CameraType.Game](/engine/6000.5/script-reference/unityengine/cameratype/game.md), both at runtime and in the Unity Editor. Cameras that render different parts of the Unity Editor have other values; for example, cameras that render the Scene view have a value of [CameraType.SceneView](/engine/6000.5/script-reference/unityengine/cameratype/sceneview.md).

This is useful in the Scriptable Render Pipeline, where you can define different rendering behavior for Unity Editor cameras as well as cameras in your scene.

Additional Resources: [CameraType](/engine/6000.5/script-reference/unityengine/cameratype.md)
